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NPC Generator

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Advanced [show]


Dean Byron, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large blue jacket. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his sister

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Military, Family. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Dean Byron, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Ernest was raised in a hard working conservative environment. His childhood dream was to be a Ploughman, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor, Job. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Ernest Royston, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 42000 sp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver hair in a pixie cut. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Terse. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Marleigh, Male Human Warlock 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Trey Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also has developed a complete distrust of the Cook profession.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Dyer soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly. Bonds: Enemies, Job, Poor, Adventurer. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Thackeray, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Justice. Bonds: Enemies, Immigrant, Military. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Dalton, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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