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NPC Generator

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Advanced [show]


William Astley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

William Astley, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 20000 cp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Percival Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His golden hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army

Flaws: Addict, Emotional, Selfish. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Percival Pinkerton, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Rolf Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north his family was never financially stable. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Rolf began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur, Optimist. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Rolf Gyula, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Godfrey Yeardley, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)16 (+3) 13 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Heward Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Wants a kiss; and he's looking for his big break

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Adventurer, Has a crush. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Heward Wakefield, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jet (40 gp).


Social Check DCs

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