Alexandre Stapleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized white coat. His golden hair is drawn into a tight pony tail with a card scrunchie. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Ugly. Bonds: In love, Poor. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Banded agate (6 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Baker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2300 sp. Moss agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Chatham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a red coat. His chestnut hair is braided into rings. His green eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is greedy; and he has a crush on the local marshal
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich, Nature. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
Possessions: Fire opal pendant on a fine gold chain (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Gold and topaz bottle stopper cork (1400 gp).
Aldous Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears skinny pants and wears a brown and white robe with the hood down. He wears his brown hair down. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is terrified, and will act out of fear
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Nature. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp. Malachite (10 gp). Malachite (10 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his greataxe ready. His auburn hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: To reunite with his absent father; and retire the richest man in the south
Ideals: Fighting, Passionate, Entrepeneur. Bonds: Poor, Family. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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