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Advanced [show]


Anthony Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise blue. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Gifted. Bonds: Rich, Attractive, Military. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Anthony Byron, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)19 (+4) 14 (+2)11 (+0)
Skills Perception +5, Religion +7
Senses Passive Perception 17
Languages Common, Infernal, Goblin, Abyssal, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his red hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Impulsive. Bonds: Rich, Nature, Family. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Winterbourne, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light white in addition to tight pants. His hair is silver and very short. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mercenary job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Opinionated. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Barclay, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (200 gp). Moonstone (20 gp).


Social Check DCs


Robert Rodney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Robert Rodney, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is singed and shortened. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Mentor. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Ernest Cromwell, Male Human Cleric 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp.


Social Check DCs

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