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Advanced [show]


Theodoric Stafford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. With a patchy golden beard and wild golden hair. His eyes are hazel and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Layabout for hire.

Motivation: To be a Navigator again.

Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Stafford, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Percival Cromwell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a simple green robe with blue stripes complete with hood. He wears a colorful flower in his silver hair. This amber eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Joker, Artistic. Bonds: Attractive, Military, Family. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Percival Cromwell, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp. Iolite (70 gp). 1 Thunderstones.


Social Check DCs


Theobald Colton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a green and white handkerchief worn on his left side. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and many illithids want him driven away

Flaws: Insomniac, Shy. Bonds: Immigrant, Family, Adventurer, Enemies. Occupation: Tailor

Voice: German accent

Attributes [hide]

Theobald Colton, Male Human Barbarian 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 11 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length silver hair. He has gray eyes and a white hat with a grey feather.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Family, Military. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Blackwood, Male Human Fighter 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)9 (-1) 6 (-2)17 (+3)
Skills Insight +1, Performance +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Alexandre Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small desert village. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Thorpe, Male Human Wizard 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 20000 cp. Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs

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