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NPC Generator

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Advanced [show]


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His hair is always cut to a buzz. His half smiles and amber eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Bertram Clare, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 13000 sp.


Social Check DCs


Gomory Alston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Map Maker uniform. His white hair is kept up in a ponytail inside a feathered hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: Gomory was raised in a hard working conservative environment. A freak accident while working with his Marshal mother left him crippled. He has worked as a Map Maker like his mother before him.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Alston, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 19 (+4)16 (+3)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy brown beard and wild brown hair. His blue eyes peer out from beneath his wide-brimmed black hat.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Drogo was born the youngest of three triplets. His childhood dream was to be a Dyer, but he was a colossal failure. He has worked as a Hunter like his father before him.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Artistic, Justice. Bonds: Family, Job. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Drogo Harlan, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2400 sp. 1 Good lock.


Social Check DCs


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is wearing a perfectly clean shirt and pair of pants. His black hair is thinning but still full. He wears a mask on his face.

Personality: This man loves writing and to teach people writing more than just about anything. He takes great joy in being the best Bookbinder in town.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.

Motivation: He's in love; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Family, Has a crush. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Manfred Kirby, Male Human Commoner 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)17 (+3) 8 (-1)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Aquan, Abyssal, Gnome
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1400 gp. Black pearl (300 gp). Aquamarine (300 gp). Blue quartz (7 gp). Eye agate (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has blonde hair. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military, Nature. Occupation: Guard

Voice: French accent

Attributes [hide]

Anselm Peyton, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Red-brown spinel (120 gp). Golden yellow topaz (1100 gp).


Social Check DCs

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