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Advanced [show]


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and money/treasure

Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Military. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Dustin Tindall, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (1100 gp). Sapphire pendant on gold chain (2000 gp).


Social Check DCs


Norman Van Es, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. He keeps his golden hair in a pixie cut. His brown eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up whip and armor he uses now. He was granted martial powers by his dying sister.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Norman Van Es, Male Human Warlock 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 6 (-2)13 (+1)
Skills Insight +1
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light green in addition to tight pants. His chestnut hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up shortspear and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk

Ideals: Disciplined, Optimist. Bonds: Nature, Adventurer, Enemies. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Gentry, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: To find somewhere to settle down; and to unite with his brother

Ideals: Optimist, Extrovert. Flaws: Mundane. Bonds: Family, Rich. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Gladstone, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 11 (+0)7 (-2)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: A rival would like him out of the picture; and many orcs want him driven away

Ideals: Professionalism, Artistic. Flaws: Cynical. Bonds: Poor. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Godfrey Haley, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)4 (-3) 13 (+1)13 (+1)
Skills Animal Handling +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs

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