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Advanced [show]


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. His chestnut hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Shy, Impulsive. Bonds: Job, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Gerard Marlee, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Theobald Blythe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. He has moderate length chestnut hair. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Mentor. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Theobald Blythe, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Clerebold Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears tattered old clothes. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Artistic, Athletic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Dryden, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hubert Huckabee, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his falchion, and is pretty ugly. He keeps his long auburn hair kept up in a rat tail. This hazel eyed southerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Guardian, Rich. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Hubert Huckabee, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things; and he is content

Ideals: Justice, Gifted. Flaws: Shy, Mundane. Bonds: Nature. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Ernest Hadley, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 cp.


Social Check DCs

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