Lance Royston, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a lot of dark rich colors, with gold accents. His right leg appears badly burned and disfigured. His black hair is heavily combed to the right. He has gleaming, smiling violet eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Weaver like his father before him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Cloth of gold vestments (180 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (900 gp).
Heward Berkeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His hair is golden, silky, and of moderate length. His eyes are likewise blue.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has wavy red hair. His eyes are a pleasant violet.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: Ernest was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job, In love. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Geoffrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich southern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, Mentor. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 900 gp. Jet (100 gp). Alexandrite (800 gp). Lapis lazuli (11 gp). White opal (700 gp). Moss agate (11 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.
Simon Tickle, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a tan tunic with violet highlights, and long yellow pants that bunch up around his shoes. His brown hair is still thick. He wears a mask on his face.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 700 gp.
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