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Advanced [show]


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is matted, messy, and big. His brown eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Beckwith, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His black hair is lengthy and is close to two feet long. His brown unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Roger was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Family, Attractive. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Roger Lindsay, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 sp. Alexandrite (300 gp). 3 Antitoxin. 3 Thunderstones. 3 Antitoxin.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Percival is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a knight and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Percival Bentham, Male Human Monk 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Thornton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Stableman does. He has a hunchback. His hair is black and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Stableman. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. He inherited the family business which he has now maintained for 11 years.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Flaws: Ugly, Fearful, Mundane, Disease. Bonds: Job. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Heward Thornton, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 20000 cp. 1 Superior lock.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his blonde hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gunter was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Gunter Marley, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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