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NPC Generator

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Advanced [show]


Kody Norton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Kody Norton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy brown beard and wild brown hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Gomory Thorpe, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)19 (+4) 18 (+4)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Giant, Sylvan, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: Just what you see.


Social Check DCs


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His white hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's attracted to the pc

Ideals: Fighting, Professionalism. Bonds: Attractive, Adventurer, Has a crush. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Guy Beckwith, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Athletics +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Godfrey Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light black in addition to tight pants. He is bald on top and has large white tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Disciplined, Justice. Flaws: Ugly, Insane. Bonds: Enemies, Family. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Godfrey Clinton, Male Human Druid 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Orc, Terran, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp. Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of southern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Rich. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Dustin Sydney, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Sardonyx (70 gp). Blue quartz (16 gp). 1 Half-Plate.


Social Check DCs

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