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Advanced [show]


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man likes to wear black tank tops with white pants. His hair is blonde and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. Ernest was born on a far western desert where he grew up under the tutelage of his father, an expert Doctor. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Joker. Bonds: Attractive, Slave, Military, Immigrant. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Ernest Mitchell, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Emerald (400 gp). Rock crystal (50 gp). Aquamarine (1100 gp). Black pearl (1100 gp).


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His hair is red, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the north was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and an old rival family wants him found

Ideals: Joker. Bonds: Attractive, Family, Slave, Immigrant. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Arnold Fawcett, Male Human Rogue 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).


Social Check DCs


Hugh Vance, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Extrovert. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Hugh Vance, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)5 (-3) 9 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is dressed in earthy colors with a grey and white handkerchief worn on his right side. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: The child of a Unemployed, who enjoyed hunting, Theobald was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Server. He now owns his own business.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Job. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Theobald Heiser, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 35000 sp. Black pearl (200 gp). Amethyst (80 gp). Jasper (20 gp). Moss agate (15 gp).


Social Check DCs


Reynard Ryland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He plays an instrument quite well.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Reynard Ryland, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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