Gunter Presley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a Painter, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality.
Flaws: Insane, Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1300 gp. Blue quartz (12 gp). Moss agate (12 gp). White pearl (80 gp). Black pearl (600 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His eyes are likewise violet.
Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Alex Barclay, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a green armored body suit, with a simple blue line shooting up and back down. His blonde hair is styled in orderly dreadlocks. He has blue eyes and a green hat with a blue feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Solomon Wellington, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is smooth and relatively long. He has gleaming, smiling green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Apothecary, but he got bored and became a Bowyer. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Job, Family. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. Amethyst (90 gp). 1 Minor magic item.
Alexandre Southey, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Interpreter profession.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted. Flaws: Insane, Selfish. Bonds: Job. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2300 sp.
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