Lewis Hadley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his red hair in a pixie cut. His eyes are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence, Gifted, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Banded agate (10 gp). White opal (900 gp). 1 Masterwork Common Ranged Weapon.
Theodoric Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a brown suit, tan shirt, and blue tie. His head has been shaved. He has blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gerald Tickle, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Mason, Gerald learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mason job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Barney, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He was granted divine powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, Military. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Giant, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Tourmaline (50 gp). 1 Minor magic item.
Heward Thornton, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear, and carries shortbows. He has a small bristly mustache and wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 3 years old his parents immigrated from the north. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 28000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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