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Advanced [show]


Kyle Harley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and black handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Banker business at a young age. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Banker for hire.

Motivation: To find somewhere to settle down; and to be a fletcher again

Ideals: Joker, Gifted. Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Kyle Harley, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 3000 sp.


Social Check DCs


John Atherton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.

History: John was raised in a hard working conservative environment. He worked as a nervous Mortician and found it very stressful. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Job, Guardian, Family. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

John Atherton, Male Human Fighter 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Gold and topaz bottle stopper cork (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stafford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Addict, Lazy. Bonds: Immigrant, Job, Mentor. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Gunter Stafford, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red shirt with thin green vertical stripes and black pants. His silver hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the north. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Slave. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Robert Clayton, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his brown hair well, parting it to the right. His blue eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Rolf studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Optimist, Logical, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Rolf Abram, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Gold dragon comb with red garnet eye (700 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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