Ralf Carlisle, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. He has a very tight haircut. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 8000 cp.
Conrad Soames, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. He has a very tight haircut. His brown eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Conrad studied abroad. A gifted student he started as a Shepherd, but he got bored and became a Sculptor. Some 5 years later his spouse died after the birth of his son. Heartbroken, Conrad never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To share knowledge with the world; and expand his business
Ideals: Passionate, Gifted, Logical. Bonds: Job, In love. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerard Emsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His hair is golden and very short. His violet eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: Gerard was raised in a hard working conservative environment. He worked as a nervous Sage and found it very stressful. He has achieved small success as a Sage.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 gp. 1 Minor magic item.
Anselm Everly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a deerstalker hat to cover his moderate length brown hair. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.
History: When he was but 4 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He is greedy.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item.
Charles Hailey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white trousers with black and brown striped suspenders. He wears various colorful collared shirts. With bright auburn hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Roofer, Charles learned a great deal about his father's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Ideals: Fighting. Bonds: Rich, Job, Family, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
