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NPC Generator

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Advanced [show]


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt with thin tan vertical stripes and yellow pants, and is pretty ugly. His black hair is braided into rings. His gray eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heward was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Persistence. Flaws: Ugly, Shy, Impulsive. Bonds: Slave. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Heward Thorpe, Male Human Barbarian 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 84 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1100 gp. Chalcedony (50 gp). White pearl (100 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Glassblower profession.

History: He got into the Barrister business at a young age. He helped his mother out around the business and became quite the natural. He has achieved small success as a Barrister.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Redfield, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a tan low-cut shirt, and a small hat upon his head. He is physically well-built. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Tanner, Miles learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Job. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Miles Winterbourne, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theodoric Burton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born in the north, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Immigrant, Religious. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Theodoric Burton, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Tim Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet Stetson hat and violet clothes. He wears a Stetson hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are green.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: Tim was born in the east. At a young age he loved to build and create. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Disciplined, Persistence. Flaws: Insomniac. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Tim Middleton, Male Human Expert 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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