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Advanced [show]


Frederick Clare, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Clare, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alex Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He struck the Bounty Hunter job and began his own company from there.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Alex Myerscough, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 6000 sp.


Social Check DCs


Gerald Moreno, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a red cloak and cross-gartered black stockings. With a patchy red beard and wild red hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Family. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Gerald Moreno, Male Human Expert 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 16 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear black clothing when he does not wear armor. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Ralf was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Ralf Spalding, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Solid gold idol (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Simon Rodney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a green poncho over his likewise colored trousers and shirt. He keeps his long silver hair kept up in a rat tail. He has several tiny sapphire earrings on each ear.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Simon's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Rich, Military. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Simon Rodney, Male Human Barbarian 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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