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NPC Generator

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Advanced [show]


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Slave. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Guy Beckwith, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his blonde hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Fearful. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Geoffrey Ansley, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his left hand. He has moderate length brown hair. His green eyes are slightly larger than normal.

Personality: Eccentric and domineering, Dustin will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert, Impeccable. Flaws: Antagonistic, Ugly. Bonds: In love. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Dustin Staurheim, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 5 (-3)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 7
Languages Common, Gnome, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Hematite (11 gp).


Social Check DCs


Roger Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With bright chestnut hair and a scraggly beard. He has hazel eyes.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Hedonist, Forgetful. Bonds: Immigrant, Rich. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Roger Bradshaw, Male Human Sorcerer 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Freshwater pearl (11 gp). Rich purple corundum (600 gp). Black opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He has a long red beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Slave Trader mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Enemies, Religious. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Arnold Dumph, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs

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