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NPC Generator

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Advanced [show]


Roger Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: He was born at the edge of vast mountains. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Debt. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Roger Blakely, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 10 (+0)18 (+4)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hubert Haley, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a feathered hat to hide his balding. His eyes are a pleasant gray.

Personality: Aggressive, abrasive, and angry, Hubert embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Hubert Haley, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Banded agate (9 gp). Freshwater pearl (9 gp). Amber (110 gp).


Social Check DCs


William Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. His auburn hair is greasy and uncared for. His eyes, though not visible through his cowl, are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast desert. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

William Ashton, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Peter Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is heavily combed to the left. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Optimist. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Peter Wheatley, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Barkeep uniform. His long black hair reaches down to his waist. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He got into the Barkeep business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and he wants revenge against dire rats

Ideals: Artistic. Bonds: Job, Enemies, Adventurer, Family. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Godfrey Gracey, Male Human Aristocrat 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)18 (+4) 9 (-1)16 (+3)
Skills Investigation +7, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Ignan, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 11000 sp.


Social Check DCs

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