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NPC Generator

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Advanced [show]


Heward Harlan, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a greataxe on his belt. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heward hails from a village terrorized by illithids. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Shoemaker.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Harlan, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 15000 cp. Chrysoberyl (50 gp). Blue quartz (7 gp). Silver pearl (50 gp). 1 Breastplate.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: John hails from a village terrorized by goblins. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in scythe use. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

John Abram, Male Human Fighter 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 7 (-2)17 (+3)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Gerald Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Hadlee, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Theobald Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insomniac, Mundane. Bonds: Job, Rich. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Theobald Wentworth, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: Adelard was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Adelard has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a spy and was forced into it by his family

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Poor, Family. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Adelard Walcott, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 25000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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