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Advanced [show]


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Flaws: Insane, Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Gerald Paxton, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing the road beaten gear of a warrior. His right hand appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Impeccable, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Cumberbatch, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy black beard and wild black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Trym Kitchur, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 5 (-3)12 (+1)
Skills Insight +0, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Jocelyn Harley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His white hair is knotted and matted. He has violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Bather again.

Flaws: Impulsive. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Jocelyn Harley, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Jasper (60 gp).


Social Check DCs


Ralf Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a brown shirt with thin blue vertical stripes and brown pants. He has a small bristly mustache and wavy black hair. His eyes are likewise violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the east. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Coombs, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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