Patrick Clifton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean red cloak covering his clean studded leather. His golden hair is cut short. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful brothel owner made him what he is. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Athletic, Disciplined, Entrepeneur, Persistence. Bonds: Mentor. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Drogo Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He has a small bristly mustache and wavy blonde hair. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.
History: Drogo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Rose (70 gp). Sard (70 gp).
Dean Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He wears his silver hair down. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of illithids once and for all.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is greedy
Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Rich, Enemies. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Trey Kirby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. He has gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To prove his worth to the world.
Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 30 pp. Aquamarine (600 gp). Coral (40 gp). Peridot (80 gp).
Everard Milton, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a long, green cloak. His clothes are grease stained in places. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is very pretty but has cold, dead eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Bonds: Poor, Immigrant, Attractive, Enemies, Military, Religious. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!