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NPC Generator

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Advanced [show]


Theobald Southey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear ponchos typically of a light blue in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes are blue and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Slave, Immigrant, In love. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Theobald Southey, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +1
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Roland Weston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. With bright black hair and a scraggly beard. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he wants revenge against giants

Ideals: Optimist, Artistic. Bonds: In love, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Roland Weston, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 4000 sp.


Social Check DCs


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His red hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He feeds upon the attention of others.

History: Cory was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and marry his sister to traveling adventurers

Flaws: Addict. Bonds: Attractive, Family, Job, Enemies. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Cory Berkeley, Male Human Cleric 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Livingstone, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Thomas Livingstone, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 24000 cp. Red-brown spinel (160 gp). Blue quartz (16 gp). 1 Silver holy symbol. 1 Average lock. 1 Masterwork manacles.


Social Check DCs


John Hayley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Joker, Fighting. Bonds: Nature, Slave. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Hayley, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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