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NPC Generator

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Advanced [show]


Anthony Stratford, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has no hair. He has gleaming, smiling green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Anthony Stratford, Male Human Warrior 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Godfrey Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has auburn hair. His fierce amber eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up longbow and armor he uses now. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a carter again

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Godfrey Cooper, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)16 (+3) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 40000 sp.


Social Check DCs


Solomon Alston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Engraver uniform. His golden hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: Gifted from a young age, Solomon studied abroad. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Solomon Alston, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Easton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Alexandre took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of goblins

Ideals: Joker, Gifted. Flaws: Antagonistic, Secretive, Greedy. Bonds: Poor. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Easton, Male Human Commoner 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 18 (+4)13 (+1)
Skills Performance +4, Stealth +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. Alexandrite (800 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Wharton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His golden hair, when down, is lengthy. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. Hunter was born on a far western mountains where he grew up under the tutelage of his father, an expert Cartwright. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to share knowledge with the world

Flaws: Ugly, Lazy. Bonds: Poor, Guardian, Nature, Immigrant. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Hunter Wharton, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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