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NPC Generator

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Advanced [show]


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His red hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Gilbert will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert. Flaws: Addict, Secretive, Antagonistic. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Gilbert Gracey, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 19 (+4)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Gnoll, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp. Aquamarine (900 gp).


Social Check DCs


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Heward hails from a village terrorized by giants. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Heward Blyth, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Bertram studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Bertram Birkenhead, Male Human Druid 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)5 (-3) 12 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. Amethyst (40 gp). Sard (30 gp). Black opal (1400 gp). Hematite (4 gp).


Social Check DCs


Roland Walpole, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown costume with the symbols of strength on his torso. His hair is long and auburn with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Shy, Disease, Insomniac. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Roland Walpole, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 63 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Arnold Kirby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His brown hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Arnold Kirby, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 6 (-2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Draconic, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Golden pearl (160 gp). Deep green spinel (160 gp). Onyx (50 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs

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