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NPC Generator

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Advanced [show]


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He keeps his auburn hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Enemies. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Gomory Blackwood, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries kukris. He has a long black beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in kukri use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs; and many illithids want him driven away

Ideals: Fighting. Flaws: Sensitive, Shy. Bonds: Religious, Enemies. Occupation: Priest

Voice: American accent

Attributes [hide]

Geoffrey Denholm, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. He keeps his auburn hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Lance was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Willoughby, Male Human Druid 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 6 (-2)11 (+0)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Chrysoberyl (140 gp). Amber (140 gp). Golden yellow topaz (700 gp).


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden, silky, and of moderate length. His eyes are brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Adventurer, Attractive, Military, Mentor. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Anselm Watson, Male Human Warlock 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 9 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Fire opal pendant on a fine gold chain (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Hunter Asheton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his morningstar ready. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Slave. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Hunter Asheton, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp.


Social Check DCs

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