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NPC Generator

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Advanced [show]


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a axe. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Philantrophist, Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Patrick Wentworth, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple white robe with pastel stripes complete with hood, and is pretty ugly. His hair is black and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Godfrey studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Guardian. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Kent, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 cp. Chalcedony (30 gp). 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Patrick Lindsey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He sports a long blonde beard, and similarly colored long hair. This green eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north, but his parents moved at a very young age to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Patrick Lindsey, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Wymar Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He keeps his silver hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: Wymar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Healer and was forced into it by his family.

Ideals: Disciplined, Persistence. Flaws: Depressed. Bonds: Rich, Attractive, Family. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Clive, Male Human Druid 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)6 (-2) 14 (+2)12 (+1)
Skills Medicine +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 500 gp.


Social Check DCs


Ernest Churchill, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses in white turtlenecks beneath a black coat with red slacks. His clothes are grease stained in places. His head has been shaved. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 5 years old his parents immigrated from the north. Ernest was born on a far northern desert where he grew up under the tutelage of his father, an expert Bricklayer. He left for the north, certain he would find work there.

Motivation: Human compassion; and a need for knowledge about a nearby landmark

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Old thin voice

Attributes [hide]

Ernest Churchill, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Tiger eye turquoise (12 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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