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NPC Generator

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Advanced [show]


Solomon Benson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a small bristly mustache and wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Doctor. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Solomon studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Doctor.

Motivation: Further expansion of business; and to be a navigator again

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Solomon Benson, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears professional attire. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: Charles hails from a village terrorized by brigands. Like his mother and his brother before him, after school he went straight into learning to become a Bellfounder. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Flaws: Depressed, Addict. Bonds: Attractive, Enemies, Job. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Charles Blyth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His blonde hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire.

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Alexandre Birkenhead, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 18 (+4)18 (+4) 18 (+4)12 (+1)
Skills Perception +6, Stealth +0
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 500 gp. Malachite (6 gp). Peridot (50 gp). Black pearl (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Lance Tewksbury, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2500 sp.


Social Check DCs


Dean Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. His chestnut hair is cut jaggedly and amateurishly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Flaws: Antagonistic, PTSD. Bonds: Enemies, Nature. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Dean Altham, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp. Zircon (60 gp). Iolite (60 gp). Azurite (14 gp). Azurite (14 gp).


Social Check DCs

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