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Advanced [show]


Trym Axton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large black tufts of hair around his ears. His green eyes peer out from beneath his broad white hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Axton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does, and he perpetually has his halberd ready. His silver hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has achieved small success as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, In love. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Melancon, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely tan suit with pastel socks and a vest with buckled shoes. His hair is always cut to a buzz. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Emsworth, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Adventurer, Rich. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Garrick, Male Human Wizard 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1600 gp.


Social Check DCs


Ernest Cooper, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His black hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Poor, Military. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Ernest Cooper, Male Human Ranger 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Red spinel (140 gp).


Social Check DCs

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