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NPC Generator

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Advanced [show]


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports brown clothing, slightly heavier than average wear. He is an epitome of beauty. His long auburn hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: Anselm was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian, Adventurer. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Anselm Weston, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His hair, while still mostly auburn, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald hails from a village terrorized by illithids. A gifted student he started as a Roofer, but he got bored and became a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Job, Has a crush. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Gerald Carlisle, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 17 (+3)7 (-2)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Ugly, Insane, Shy, Racist. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Alexandre Dumph, Male Human Commoner 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Richard Acton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tattered old clothes. He has a very tight haircut. His eyes are blue and catlike.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Carter job and began his own company from there.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Acton, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 15 (+2)7 (-2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 400 gp.


Social Check DCs


John Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Spice Merchant business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

John Langdon, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 17 (+3)7 (-2)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp.


Social Check DCs

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