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Advanced [show]


Heward Colton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is renowned for his bright pastel suits and hats. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Shoemaker, Heward learned a great deal about his mother's area of expertise. A gifted student he started as a Banker, but he got bored and became a Shoemaker. Recently the stress of being a Shoemaker has made it difficult for him to sleep.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Shy, Insomniac. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Heward Colton, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 gp. Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a fancy white suit. He has chestnut hair. His eyes, though not visible through his cowl, are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up greataxe and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Flaws: Secretive. Bonds: Attractive, Nature, Enemies, Mentor, Family. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Gunter Oakley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 600 sp. Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Simon Crawford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: A deep hatred of illithids.

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Simon Crawford, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Jade (50 gp).


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair down. His eyes, though not visible through his cowl, are blue.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Mentor, Adventurer. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Allerton, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +1, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 6000 cp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His chestnut hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Military, Enemies. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Mitchell, Male Human Aristocrat 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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