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Advanced [show]


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Miles Gentry, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 4 (-3)17 (+3) 11 (+0)12 (+1)
Skills Performance +4, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. Old masterpiece painting (600 gp). Silver comb with moonstones (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Bentham, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in white turtlenecks beneath a red coat with tan slacks. He sports a long brown beard, and similarly colored long hair. He has gray eyes and a white hat with a red feather.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Bentham, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large blue jacket. His blonde hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Drogo Quinton, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 5 (-3)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 6000 sp.


Social Check DCs


Randal Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Randal took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Mundane, Secretive. Bonds: Attractive, Military. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Randal Thornton, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and tan robe with the hood down. His hair is auburn and very short. His brown eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Opinionated, Professionalism. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Hugh Law, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Pink pearl (60 gp).


Social Check DCs

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