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NPC Generator

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Advanced [show]


Jocelyn Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His blonde hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Junk Dealer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He desires power and/or immortality; and to be a junk dealer again

Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Jocelyn Kensley, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 18 (+4)8 (-1)
Skills Deception +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Solomon Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair up in a very large beehive style do. His fierce blue eyes like to dwell on things.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Solomon was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Disciplined, Persistence. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Solomon Ansley, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Patrick Clinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Flaws: Insane, Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Clinton, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He wears his blonde hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Blacksmith in town.

History: Born to a Priest, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Ernest Tickle, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Randal Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He has moderate length brown hair. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted psionic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined, Gifted. Flaws: Impulsive. Bonds: Religious. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Randal Cornish, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Black pearl (500 gp). Eye agate (10 gp). Rhodochrosite (10 gp). 1 Minor magic item.


Social Check DCs

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