Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His religion dominates his actions; and someone believes him a fraud
Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 120 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Dudley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. His chestnut hair is thinning but still full. He has gleaming, smiling amber eyes.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Flaws: Racist, Antagonistic. Bonds: Military, Has a crush. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. Golden yellow topaz (500 gp). Tourmaline (90 gp).
Tim Oakley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is cut short. His hazel eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Flaws: Secretive. Bonds: Immigrant, Nature, Adventurer, Slave. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 100 pp.
Don Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of northern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
Possessions: Blue star sapphire (1500 gp). Rock crystal (50 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Adelard hails from a village terrorized by illithids. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer, Enemies, Military. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 50 pp.
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