Manfred Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a slight overbite and is overall scrawny. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Manfred was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Adventurer.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Passionate. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Hunter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and tends to wear a pastel poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His blonde hair is knotted and matted. His eyes are gray and beady.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast plains. His childhood dream was to be a Apothecary, but he was a colossal failure. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy. Bonds: Military, Nature, Job. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp. Deep blue spinel (300 gp).
Peter Tindall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a green suit, yellow shirt, and grey tie. His blonde hair is kept up in a ponytail inside a deerstalker hat. He has hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the east.
Ideals: Joker. Flaws: Shy. Bonds: Poor, Mentor, Immigrant. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Solomon Holton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His red hair is unkempt and raggedy. He has gleaming, smiling violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
John Compton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His blonde hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the east. John was born on a far eastern desert where he grew up under the tutelage of his father, an expert Gardener. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Solid gold idol (400 gp).
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