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NPC Generator

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Advanced [show]


Nicholas Kimberly, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a brown costume with the symbols of death on his torso. He is bald on top and has large blonde tufts of hair around his ears. His eyes are violet and beady.

Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Nicholas Kimberly, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has a red handlebar mustache and slicked back red hair. This hazel eyed easterner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He is content; and he wants revenge against orcs

Ideals: Philantrophist, Athletic. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Gunter Marley, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey England, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dilettante. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and further expansion of business

Ideals: Joker. Flaws: Fearful. Bonds: Family, Job, Has a crush. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Geoffrey England, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)12 (+1) 13 (+1)11 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to get laid; and to unite with his sister

Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, Has a crush. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Blakeley, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is renowned for his bright black suits and hats. His chestnut hair is thinning but still full. He has violet eyes and a black hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: Trym was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Trym Barclay, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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