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Advanced [show]


Frederick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. With bright chestnut hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Interpreter again; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Frederick Cumberbatch, Male Human Expert 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp. Malachite (10 gp). Brown-green garnet (140 gp). Aquamarine (300 gp).


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and doesn't want to be a marshal and was forced into it by his family

Ideals: Philantrophist, Artistic, Impeccable. Bonds: Family, Adventurer. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Crawford, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 300 gp.


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. With bright chestnut hair and a scraggly beard. He has brown eyes and a black hat with a violet feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hubert was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and to prove his worth to the world

Ideals: Athletic. Flaws: Insomniac, Impulsive, Depressed. Bonds: Attractive. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hubert Heiser, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Bertram Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is red, silky, and of moderate length. He has blue eyes and a white hat with a grey feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Bertram was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Artistic, Persistence. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Bertram Astley, Male Human Monk 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Gnome, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Conrad Kenley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a black costume with the symbols of the sun god on his torso. He wears his black hair up in a very large beehive style do. His eyes are gray and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and to end his boredom

Ideals: Gifted, Justice. Flaws: Ugly, Disease, Mundane. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Conrad Kenley, Male Human Warrior 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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