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NPC Generator

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Advanced [show]


Kyle Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is silver and curly. His eyes, though not visible through his cowl, are amber.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Kyle Dryden, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Gomory Axton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Crown-heir uniform. With bright red hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: To be a Engraver again.

Ideals: Opinionated, Joker. Bonds: Job, Immigrant, Rich. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Gomory Axton, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Disease, Insomniac. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Randal Barney, Male Human Wizard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Rich purple corundum (900 gp). Deep blue spinel (1200 gp). Rose (30 gp). Freshwater pearl (11 gp).


Social Check DCs


Frederick Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With bright silver hair and a scraggly beard. His eyes are gray and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: The child of a Unemployed, who enjoyed hunting, Frederick was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's in love

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Nature, Poor. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Bradshaw, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Thomas Wallace, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears baggy black pantaloons and a blue scarf, marred by teas. His hair is black and very short. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Actor profession.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Thomas Wallace, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)15 (+2) 17 (+3)8 (-1)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 600 gp.


Social Check DCs

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