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Advanced [show]


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a black suit, green shirt, and grey tie. His blonde hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Optimist. Bonds: Religious, Rich, Adventurer, Job. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Gerald Merton, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 10 (+0)16 (+3)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Undercommon, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 sp.


Social Check DCs


Geoffrey Weston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly silver, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Adventurer, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Weston, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Simon Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, red cloak. He is an epitome of beauty. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Joker, Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Simon Kimberley, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 20000 cp. Eye agate (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His auburn hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Soapmaker, who enjoyed hunting, Alexandre was taken on many hunting expeditions. In his youth he was a Soapmaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has dedicated himself to building a better kind of golem.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable, Fighting. Flaws: PTSD. Bonds: Rich, Nature, Adventurer. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Cholmondeley, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail, and he perpetually has his quarterstaff ready. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: In love, Family. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Addington, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden yellow topaz (300 gp). Malachite (10 gp).


Social Check DCs

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