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NPC Generator

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Advanced [show]


Wymar Hadley, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. His eyes are green.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and to be a merchant again

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Religious, Job. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Wymar Hadley, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Gold and topaz bottle stopper cork (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).


Social Check DCs


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His hair is black and very short. His gray eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Nature, Adventurer, Rich. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Guy Deighton, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


William Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Guard, William learned a great deal about his mother's area of expertise. He worked as a nervous Guard and found it very stressful. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Nothing but the best is good enough for him; and to be a blacksmith again

Ideals: Fighting, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Guard

Voice: Stutters

Attributes [hide]

William Middleton, Male Human Monk 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Red garnet (40 gp). Peridot (30 gp).


Social Check DCs


Alex Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He has shaved his head bald. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Gifted, Impeccable, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Alex Compton, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His blonde hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Actor profession.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants his loneliness to end; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Has a crush. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Odo Morley, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs

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