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NPC Generator

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Advanced [show]


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His skin is fair and his fingers are delicate and long. His chestnut hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Flaws: Impulsive, Antagonistic. Bonds: Family. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Dustin Marley, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roger Tickle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his quarterstaff. His silver hair is long and unkept. His blue eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Ugly, Selfish. Bonds: Religious, Rich. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Roger Tickle, Male Human Paladin 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 6 (-2)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Trym Clapham, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 sp. Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright black hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Terse. Bonds: Adventurer, Attractive, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Arnold Blankley, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Robert Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright blue suits and hats, he is not a threatening figure. He has silver hair. His brown eyes peer out from beneath his top blue hat.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is a Doppelganger in disguise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Flaws: Depressed, Shy, Insane. Bonds: Adventurer. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Warwick, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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