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NPC Generator

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William Gyula, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Armorer, who enjoyed hunting, William was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Extrovert. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

William Gyula, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2500 sp.


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting brown shirt and pants. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Map Maker, but he got bored and became a Farmer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Flaws: Disease. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

William Cotton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Reynard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Reynard was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and he feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Insomniac, Depressed. Bonds: Family. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Hamilton, Male Human Ranger 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. His blonde hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: To unite with his brother.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Marley, Male Human Expert 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Cory Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Barrister like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Cory Dryden, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 4000 cp. Rhodochrosite (10 gp).


Social Check DCs

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