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NPC Generator

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Advanced [show]


Ernest Palomarez, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a white vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His long black hair reaches down to his waist. His ears are large.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Merchant, Ernest learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: To be a Weaver again.

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Job, Nature. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Ernest Palomarez, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Charles Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Dyer. His tied-back hair is blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Charles Graham, Male Human Warlock 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 2100 sp. Rock crystal (30 gp). Chalcedony (30 gp).


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. He has violet eyes and a grey hat with a yellow feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Gunter Mitchell, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 13 (+1)18 (+4)
Skills Performance +6, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Gerard Hayes, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears yellow trousers with white and brown striped suspenders. He wears various colorful collared shirts. His red hair, when down, is lengthy. This amber eyed easterner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Flaws: Cynical, Insane, Antagonistic. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Adelard Lindsay, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 sp. A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs

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