Justin Richie, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has black hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful brothel owner made him what he is. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Disciplined, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Carved bone or ivory statuette (100 gp). Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1100 gp).
Gomory Prescott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with wide-brimmed hat. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: To be a Layabout again; and further expansion of business
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 13000 sp.
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His Stetson hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with poetry.
History: He was raised in a desert tribe. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Kyle Wakefield, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair and beard is wavy and long. His brown eyes dart from person to person.
Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a font of random trivia from the lore and stories he has discovered
History: Kyle was born the youngest of three triplets. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Entrepeneur, Artistic, Logical, Gifted. Bonds: Family. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 3000 sp.
Dean Wharton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a blue shirt with thin grey vertical stripes and green pants. His clothes are grease stained in places. His hair is long and golden with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His violet eyes peer out from beneath his wide-brimmed blue hat.
Personality: This man loves writing and to teach people writing more than just about anything. He plays an instrument quite well.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted necromantic powers by his dying sister.
Motivation: Marry his sister to traveling adventurers.
Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Sardonyx (20 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!