Henry Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a grey suit, green shirt, and grey tie. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 8 years old his parents immigrated from the west. Henry was born on a far western desert where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 sp.
Roland Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear white pants and tee shirts. His long silver hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He speaks before he thinks and is too direct. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Roland lived on a farm with his father, near the main road leading to a nearby town. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Peridot (30 gp). Jasper (30 gp).
Clerebold Home, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His red hair is braided into rings. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure; and wants a kiss
Ideals: Philantrophist. Bonds: Rich, Attractive, Mentor, Has a crush. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1000 sp.
Ralf Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His golden hair has been sun bleached extensively. His half smiles and gray eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Armorer business at a young age. A gifted student he started as a Fletcher, but he got bored and became a Armorer. He has dedicated himself to building a better village for his children.
Motivation: To get a good night's sleep; and he's looking for his big break
Flaws: Secretive, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp. Deep green spinel (90 gp). Blue quartz (7 gp). 1 Minor magic item.
Shane Spalding, Male Human [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the right. His violet eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Laborer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy.
Flaws: Shy, Impulsive, Disease. Bonds: Adventurer, Rich. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
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