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NPC Generator

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Advanced [show]


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Philantrophist, Logical. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Don Beckwith, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)5 (-3) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adelard Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Adelard Woods, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Bertram Budd, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Debt. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Bertram Budd, Male Human Sorcerer 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: This southern man has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. His brown hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Insane, Racist. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Patrick Alby, Male Human Adept 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs


Gerard Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Paxton, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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