Norman Hayes, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing colorful clothing, dressed as a Roofer. He has a hunchback. He has auburn hair. His fierce green eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion.
Ideals: Entrepeneur. Flaws: Ugly, Addict, Racist. Bonds: Nature. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Half-Plate.
Simon Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue wide-brimmed hat and blue clothes. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Joker. Bonds: Attractive, Rich, Debt, Job. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 cp. Gold and topaz bottle stopper cork (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Richard Kelsey, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted, Justice, Fighting. Bonds: Rich, Military. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Gunter Deighton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with violet colored cloaks and clothing. He is muscular with a powerful set of arms. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.
Motivation: To settle down with his crush; and regain custody of his daughter
Flaws: Terse, Ugly. Bonds: Family, In love, Has a crush. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Gerard Cotton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair is brown and curly. This hazel eyed easterner is not easily forgotten.
Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Insane. Bonds: Slave. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp. Obsidian (16 gp). Malachite (16 gp). Black star sapphire (1400 gp). 1 Minor magic item.
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