Guy Skelton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean violet cloak covering his clean studded leather. His chestnut hair is kept up in a ponytail inside a small hat. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp.
Peter Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Knight profession.
History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
Roland Kelsey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an entirely white suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 7 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Enemies, Immigrant, Adventurer, Religious. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Arnold Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy black suit. He wears a deerstalker hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Masseuse and found it very stressful. He has worked as a Masseuse like his mother before him.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 10000 cp. 1 Minor magic item.
Drogo Moreno, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy blue pantaloons and a red scarf. He keeps his long white hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Fletcher, but he was a colossal failure. He has worked as a Marshal like his father before him.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Ideals: Passionate, Philantrophist. Bonds: Mentor, Job, Family. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
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