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NPC Generator

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Advanced [show]


Adam Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hand crossbow on his belt. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Nature. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Adam Kenley, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1000 gp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Cook, Peter learned a great deal about his mother's area of expertise. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Peter Trollope, Male Human Ranger 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Orc
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Chrysoberyl (80 gp). Rhodochrosite (9 gp). Freshwater pearl (9 gp).


Social Check DCs


John Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean blue cloak covering his clean studded leather. His white hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bounty Hunter, but he got bored and became a Adventurer. He became a Adventurer soon after.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and further expansion of business

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

John Stafford, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)16 (+3) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Goblin, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His red hair is long and unkept. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Cynical, Addict. Bonds: Family, Adventurer. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Axton, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black leather gloves, a black jacket, and tight pants. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Graham, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs

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